Digital Escape Games in Educational Programs for Financial Literacy

نویسندگان

چکیده

Escape from the Castle is a digital escape game created with collaboration of Museum Saving in Turin (Italy), Neuroscience Lab Intesa Sanpaolo Innovation Center, and GAME Science Research Center IMT School for Advanced Studies Lucca. In game, players must help Mica, mascot Museum, to run away Ghost Baroness, its Castle. To do that, every player has solve four puzzles different rooms. Each room correlated financial issue, such as saving strategies planning. The aims increase awareness that money represents means achieving purpose (i.e., use value money) not an end, behavioural neuroscientific point view. So we built study about behaviour teenagers. According literature, cooperative approach proposes emotional cognitive involvement tool strengthen learning, increases self-efficacy and, when applied management, self-perception being able make consumption choices. better understand mechanisms cooperation, experiment 118 students eleven fourteen years old, played during visit Museum. We divided into two groups: one which could collaborate each other solving (treatment) they had play individually (control), collected score time (behavioural data). group, wore eye-trackers record pupil dilation collect neurophysiological data. Here present mainly results show who were allowed obtained, on average, double compared those individually. Furthermore, collaborated finished less than have group. Moreover, combining data data, there are indications high engagement play, this often true collaborating groups.

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ژورنال

عنوان ژورنال: European Conference on Games Based Learning

سال: 2022

ISSN: ['2049-100X']

DOI: https://doi.org/10.34190/ecgbl.16.1.857